Use este identificador para citar ou linkar para este item: http://104.156.251.59:8080/jspui/handle/prefix/875
Título: e-Coach: um sistema de recomendação de equipes e personagens de league of legends utilizando redes neurais multicamadas
Autor(es): Wyzykowski, André Brasil Vieira
lattes.cnpq.br
Wyzykowski, André Brasil Vieira
lattes.cnpq.br
Reis, Marcelo Indio dos
lattes.cnpq.br
Aquino, Pamela Arielle Brito de
lattes.cnpq.br
Palavras-chave: League of legends
Esporte eletrônico
Aprendizado de máquina
Inteligência artificial
Electronic sport
Machine learning
Artificial intelligence
Data do documento: 18-Jun-2019
Editor: Universidade Católica do Salvador
Resumo: The mode of electronic sports has been increasingly present in society, crowding stadiums in different parts of the world and conquering more and more supporters by where their events take place. Between investment and millionaire awards, a career as a cyber athlete has become a goal of young people in the gamer community, as well as encouraging other companies in the area. In this sense, this study demonstrates the implementation of an algorithm applying Multi Layer Perceptron networks, using as a database the results of ranked matches of League of Legends. In addition, it explains the execution of experiments with players in real matches using the algorithm and comparing them to matches without using the algorithm. Thus, making possible the realization of the prediction of which team and characters that best fit for the match in obtaining victory.
URI: http://104.156.251.59:8080/jspui/handle/prefix/875
Aparece nas coleções:Engenharia de Software

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